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Unwrapped 3-D Sculpted Head Template

This was a project where I had to scan my head using a digital scanner on an Ipad then taking that 3-D scanned mesh, the program gave me, import it into Mudbox to sculpt in the fine details then bringing the high poly mesh into 3ds Max, re-topping it into a lower poly mesh. Then specifically re-topping the face so it would have face loops for animation purposes. I also had to bake in the normal and ambient occlusion maps along with texturing the diffuse map.

UV/Diffuse/Normal/Specular Templates

UV/Diffuse/Normal/Specular Templates