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Challenge of Champions: God of Nature

This was a project I did for school. We had to model a 3-D character then re-topologize the character to a smaller tri count since we we working with a poly budget. Along with that we had to create normal, diffuse, specular and ambient occlusion texture maps. The character also needed to have facial loops to be able to talk. The story behind my character is that his brothers want to capture this powerful orb that will grant them all the strength they need to rule one another's territories. My character is the peacekeeper and trying to stop his brothers from fighting.

Character Creation Model: Page 1

Character Creation Model: Page 1

Character Creation Model: Page 2

Character Creation Model: Page 2